IC Fellows Cohort

Building the university
of the future

Our goal: All CWRU students have access to mixed reality by 2030.

With the support of the Provost, we began the first IC Fellows Cohort in the fall of 2021 with a group of eight instructors from all fields of the university. The group has become fluent in the application and best practices of mixed reality as a teaching tool as they received support in the design, build, and execution of customized mixed reality courses.

Meet the
IC Fellows

Our Cohort 2022 Fellows come from wide-ranging fields of the university – from art history to macromolecular science.

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ALP SEHIRLIOGLU PhD

Department of Materials Science & Engineering (CSE)
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3-D Symmetry

An interactive 3-D symmetry game where users place balls onto a gridded spherical space to satisfy different symmetry conditions until all show check marks. All given balls need to be used. The level of difficulty is increased as different symmetry elements are added to the game. 2-D presentation is displayed laterally to link to the traditional method of teaching the concept.
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LAURA BRUCKMAN PhD

Department of Materials Science & Engineering (CSE)
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3-D DataViz

A tool that displays data visualizations in 3-D. From a web-based platform users can write code to push content directly to all connected lenses. Dr. Bruckman intends to use this application in her fall course, Data Visualization and Analytics, which is open to graduate and undergraduate students.
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MAGGIE POPKIN PhD

Department of Art History & Art (CAS)

 

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Sanctuary of the Great Gods at Samothrace

A built-to-scale holographic model of the Sanctuary of the Great Gods at Samothrace, Greece. Users may explore the entire reconstructed sanctuary on foot, including the Winged Victory. Dr. Popkin intends to use this app in several courses including Art History 1 and Representations of War in Ancient Rome. Special thanks to the Department of Art History and Emory Center for Digital Scholarship at Emory University, and the American Excavations Samothrace.
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MICHAEL HORE PhD

Department of Macromolecular Science & Engineering (CSE)
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HoloPolymer

A networked 3-D visualization of a polymer chain at the molecular level with encoded dynamic calculations that prescribe its movement and flexibility. Dr. Hore intends to use this app in his course Polymer Physics & Engineering to help students appreciate the various methods and challenges of measuring a polymer and the ways in which its structure dictates its flexibility and use cases.
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MICHAEL MARTENS PhD

Department of Physics (CAS)

 

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Physics Playground

A multi-part interactive mixed reality experimental space, where analog instruments display holographic depictions of classical mechanics (e.g., gravitational force, velocity, acceleration). Dr. Martens intends to use this application not only with his students in foundational physics courses, but also to create a mixed reality curriculum accessible to high school physics classrooms.
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STEVEN A. HAUCK, II PhD

Department of Earth, Environmental, & Planetary Sciences (CAS)
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Planetary Toolbox

An immersive 3-D visualization of the planets in our solar system. Planets may be displayed individually or in groups. The speed of planetary motion (i.e., orbit and rotation) as well as the entire scale can be adjusted. A second phase of this app allows users to explore an individual planet’s topographic details, beginning with the planet Mercury.
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SUDHA CHAKRAPANI PhD

Department of Physiology & Biophysics
Cleveland Center for Membrane & Structural Biology
School of Medicine (SOM)
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HoloMolecule

Connected users can explore, interrogate, and modify a 3-D molecular model — in this case a serotonin receptor as well as its cryo-electron microscopy map — in order to learn about drug binding placement. Any molecule can be loaded into the viewer, either individually or in combination. Dr. Chakrapani intends to use this app in her courses at the medical school as well as for research.

TIFFANY McNAMARA MBA

Sears think[box]
Department of Design & Innovation
Weatherhead School of Management (WSM)
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Creativity Engine

A collaborative mixed reality module that reinforces abstract creative thinking, whereby students move from a creative process to blueprinting and prototyping. The different levels of the experience are meant to strengthen students’ awareness and appreciation of their own creative capacity as well as to simulate the pathway of ideation to invention.

Applications for the IC Fellows Cohort 2023 are now open. If you're interested in applying to the IC Fellows Cohort 2023, please click the link. Submit your application by the end of August and the Fellowship begins in early September.