As soon as a wound is inflicted, the blood goes to work to heal it. However, as Dr. Sen Gupta teaches in his biomedical engineering classes, healing is not linear, but many things happening at once. The simultaneity is difficult to describe in a slideshow, so Dr. Sen Gupta imagined an immersive world where students could be at the center of it all in order to better grasp how healing works, and ultimately, come up with novel solutions to healing deficiencies.
In the app developed during his fellowship year (BloodWork), users find themselves inside a blood vessel roughly three meters in diameter. Blood component parts (e.g., platelets, red blood cells, etc.) begin flowing down and through the vessel and then suddenly a hole appears in the wall: a cut or other trauma. Users must work as a team to aid the healing process by selecting and activating blood components to stop the bleeding. Dr. Sen Gupta imagines eventually adding in high-risk scenarios (e.g., high/low platelet count) to demonstrate the seriousness of the complications as well as generate new ideas for countermeasures.